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The First and Final Release is Here.

On the Knife's Edge
A downloadable game for Windows

This has been one hell of an endeavor. As mentioned in a previous devlog, I'm not a creative person, but this idea stuck with me and wouldn't go away. I've learned new skills and pushed myself further than I thought I could go. Even with only being able to afford a single character's sprites, I made the best of what I had. This only meant that I had to be creative in other ways, further motivating me to put whatever I had into it. I'd like to thank you for your support, it was truly invigorating to see people excited for this little project, and I hope that you enjoy playing it as much as I did making it.

P.S: The project file for this game is exactly 1GB. This is a pure coincidence, and I thought it was pretty funny (Itch has a limit of 1GB). Before file size optimization and getting rid of unused files, the project file sat around 4.73GB, and thus I had to trim a lot of fat before creating a build. Looking back on it, I wish I did my BG's as a .webp and not .jpg. I was still under the impression that .webp sucks, but man that would have made my life a lot easier if I exported as .webp. Oh well, we live and we learn.

Download On the Knife's Edge
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