Posted June 26, 2025 by Zachariah69
##FirstTime
Hello guys, I'm Zachariah, aiming to be a game developer and this is first my devlog where I talk about how I made my first horror game in Unreal Engine.
First of all, all I wanna say is, I'm sorry to all the game developers who I talked shit about making such a simple feature. Man when u try to make something for urself, u realize how such a simple feature can be a pain in the ass if u mess up one bit. Anyways I wanna thank u developers for trying ur best to make something.
What I Learned:
So as a beginner the first thing I had to learn is how Unreal works. Took me about a month to learn some basics by watching tutorials on YouTube which I then applied to my game such as:
* Making a Menu System, Pause System and Credits
* A Flashlight System where you can pick it up and turn it on.
* Added some sound effects when hitting trigger boxes. (Even included a jumpscare.)
* Spent 2+hrs just to make a 1 min cutscene XD.
* Spending hours compressing textures as I downloaded 8K textures assets. (Ik I'm an idiot)
The Challenges:
Man, the challenges I had to go through just to change my Character model is something else. I didn't know about rigging and everything so that other models can use the mannequin animations. (FYI I'm really bad at 3D designing or art in general so never even touched blender) Also had to go through a hassle to package the game like downloading visual studios and not installing the files needed to package the game properly and mistakenly not putting my main menu map when I start the game while trying to compress my game files so its below 1gb to upload. Moreover, learning to use butler, configuring path destination and what not was a task in itself so that I could finally upload my game.
What I Made:
It's basically a short horror game inspired from Slenderman the 8 pages where the player has to escape a cursed abandoned village while trying their best to not lose their sanity.
What's Next:
I'm thinking of creating a maze-based horror or adventure game with traps and possible puzzle elements to further enhance my skills in blueprint and custom mechanics.
I hope u guys follow me and my journey to better myself.
Support & Contact:
aymanzakaria47@gmail.com
Looking for work and collarborations.
Thanks for reading
-Zachariah