Posted June 25, 2025 by bluesu2
#status-update
Hey everyone! It’s been a while since I last updated AFRAID., eh? Well, I haven’t been slacking off, heh! Here’s all you’ll get soon…:
|– New AFRAID. Launcher!
|– “Finished” the gate room
|– Colision fixes
|– More sprites!
||– Faces
||– New title screen
|– The card actually exists now! (how did I procrastinate that for so long…?)
|– Dynamic save file icons
|– Cutscene adjustments
||– As well as new cutscenes
|– Overall immersive-ness
||– Intro cutscene adjustments
||– Some sound effect changes
|– Smooth transitions for overlays
|– General map details
||– Interactables were modified too
|– Updated writing
|– Musical Adjustments™
||– Did I mention the title screen has a theme now?
|– Engine stability and internal cleanups
||– Fullscreen mode looks better (it doesn’t look blurry, it uses Nearest Neighbor now!)
It’s a little summarized, sure. But hey if you actually want to read it all, hit “Patch Notes” on the title screen. I don’t miss a thing there, heh! Also, not to mention that on the 23rd I had a BUNCH of PC issues from HID to power losses, so hey, cut me some slack, haha!
I’ll soon upload today’s build + the launcher, stay tuned!
– Signed, bluesu2 <3