Devlogs
0.3 notes
cavegameA downloadable game for Windows, macOS, and Linux
 Posted August 29, 2019 by jms
Hello again,  started work on a few interesting things. Here's another build
- Added health stat. Fall damage and explosions deal damage. When the player dies, they will respawn.
 - Physics timing changes. Sooner or later I plan to tackle the so-called "tunnelling" issue that lets you get stuck in tiles.
 - Physics calculation changes, less thing are hardcoded now.
 - Added a handful of potions to play with, including an explosive energy drink.
 - Added overgrowth, vines, and some flowers that all grow on grass.
 - Added furnace (new crafting station, some recipes moved over from workbench).
 - Added campfires (no function yet).
 - Items can now be thrown with Q.
 - Added Bees. As of now, they follow the mouse around. You can press L to spawn them in.
 - Started playing around with weapons, testing out damage, animations, etc. Give yourself a "WEAPON" with the console if you want to take a look.