Posted June 24, 2025 by AzuWo
Improvements
Further optimizations for lighting (lightmap baking) and lower render quality
To do
Initial load time is still much longer than I want. First render of new assets (like enemies when they spawn) still causes stuttering.
I'm looking into ways of improving this. Preloading doesn't seem to help. I suspect Godot does some hidden optimization any only loads scenes when they enter screenspace. Not sure how this could be disabled.