Posted June 24, 2025 by IRON
#Dev log
Hello everyone, today i would like to share some details on how this game was made.
First of all, the game started on the Godot 4.2 version and back then i was learning
multiplayer development, so i made a basic playable prototype (which to be honest it still is a little bit of a prototype)
and started making some decisions on how the game should work.
Testing phase
Let's move on to the testing phase, this period was pretty fun for me and the testers i found
because it was one of my few multiplayer games that was playable enough.
However something was still off, the multiplayer was not natural at all,
and server authority also wasn't really a thing.
Lite release
For The Pull lite ,,release" i decided to adapt the game for the popular Netfox addon,
which had to take at least 2 weeks, and that was only for the prototype to actually work.
But for the result it was worth it definitely, the game has perfect server authority, and the hook system
was also synchronized with the tick rate.
Actually, for the hooking mechanism it was a bit more interesting, because i had to actually make my own custom physics interpolation using shape casting.
In the end im quite satisfied with the multiplayer system, for my first working multiplayer demo it's not that bad.
I will try to add some more things to the game in the following weeks.