Devlogs
Update 4
Massive update this time, with lots of new balancing, animations, achievements, and most of all, quests : D This one took quite a while to do, but I'd say it was well worth it with all the new features, and the difficulty scale should be a lot more gradual.
Overall I worked on:
- New animations/polishing up some of the old ones. Also made an animation for the player dying/teleporting back to base (and one for the snake too)
- Created both a quest and an achievement system for some more little rewards, I may be tweaking the gold gained from quests next update though
- Gave every single unit a special ability, I tried to make them as unique as possible
- Made a new zone attached to the main world, I won't spoil it, you'll need to find it in-game, it also comes with it's own environmental hazards
- Made a new enemy, the Frog, a mini boss in the new biome
- Lastly, I made some significant balance changes so it should be a lot more fair for the player
I hope you'll enjoy : D