Devlogs
Patch Notes - v0.2.3

MythscrollA downloadable game for Windows and Linux
Posted June 23, 2025 by Seedborne
#Mythscroll #bug-fixes #patch-notes #feature-updates
World & Encounter Changes
- Creatures now display a power descriptor upon initial encounter based on level difference:
- +5 levels: "a strong [creature]"
- +10 levels: "a powerful [creature]"
- +20 levels: "a very powerful [creature]"
- Certain areas can no longer be discovered via signposts; you’ll need to find them the old-fashioned way.
Gameplay & UX Enhancements
- If you finish a quest while in a city, you’ll no longer need to travel again to access city options; they now appear immediately after the quest ends.
- During encounters, if a stat check is required for a choice, the relevant stat is now highlighted in your attributes or skills panel when hovering over that option button.
Inventory & Item Info Improvements
- Armor and clothing now display additional information in your inventory:
- Armor Type (e.g. Type: Heavy Armor, Type: Clothing)
- Weapons now display additional information in your inventory:
- Weapon Style (e.g. Weapon Style: One Handed)
- Damage Type(s) (e.g. Damage Type: Bash, Damage Types: Stab, Slash)
- Jewelry that grants traits now displays the stat modifiers included with those traits.
- Example: +Bookworm Trait (+1 Int, -1 Str)
- These changes will only impact new items added to the inventory, this update will not affect items already in your character's inventory
Bug Fixes
- Fixed a bug where accepting any job on a job board always assigned the first job on the board, regardless of which one was selected.
- Fixed a bug where some inventory items were unclickable due to UI overlap with the “Disabled Compendium” button.
- Patched an exploit where players could gain infinite XP by repeatedly bartering at city shops. You now must leave and re-enter the shop to attempt bartering again, making the exploit much slower and less viable.