Posted September 11, 2017 by Warping Realities VR
#input #monitors #ammo count
After adding this little piece of code, you can now play the game as intended on any monitor, even without rotating the resolution.
if(Camera.main.aspect > 10f / 16f){
float aspectScale = ((10f / 16f)/Camera.main.aspect);
Camera.main.rect = new Rect ((1-aspectScale)/2, 0, aspectScale, 1);
}
The game now also supports any controller configuration you can think of from the in-game options screen. Also in the Android version.
Lastly, I upped the general ammo count for all weapons.