Posted August 28, 2019 by FATE rev:eng
#gamejam #CommunityGameJam #breakout #indiedev
I was reviewing some entries to the #CommunityGameJam and I was struck with an idea of a recursive breakout-a-like.
You're using the ball to smash a representation of your own paddle, and the debris that falls off draws a message that shows the game is a liar - there is no way to break out, the more you succeed the more you lose.
In the end, the inevitable.
Still, if you get that last block, that's quite an achievement, and if you dot the "i"... that's even more.
What do people think about this idea? Where else could it be introduced in games?
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Have fun!