Posted June 23, 2025 by 395games
This time, it's all about the side project. I've spent an immense amount of time with it and have an equally immense amount of progress to show for it. Let us get into it.
When I'm developing an entirely new and unreleased project, it can be difficult to keep track of my progress. There are so many little mechanics and systems needed to make things run smoothly that I lose track of what I've done and what should be mentioned to you.
AN EXAMPLE:
The game features a stamina mechanic. Certain actions deplete stamina; others restore it. A simple mechanic, but its roots go very far. First, I need the UI to reflect this mechanic, so I add a stamina bar to the UI and style it.
Now you have the bar, but it doesn't change. Next, I add code snippets to every action that either reduce or restore stamina. That also means the actions that cost stamina now need a piece of code that makes them unavailable when the stamina is too low. I also need little sound effects (which I have to find first) so restoring stamina feels more interesting and noticeable.
But I'm in the prologue, where player actions are a little restricted, so I need to check if the amount of stamina is enough so the player isn't soft-locked, and while I'm at it, I need to balance the stamina—make sure the cost of actions and the amount replenished are fair and interesting. I also want a little event for replenishing the stamina.
So I build a small minigame on the player character's in-game PC where you can relax. That minigame has its own code entirely and—oops—has suddenly become a huge project that was (and is) incredibly fun to develop but took me about a week to get nearly done!
I think you get it by now, and I know I'm repeating myself. It felt right to give an actual example :D But now let's get into the actual new stuff.
As you might be able to tell, I'm making incredible progress. There are only a few elements still missing in the game—namely an in-game shop where you can buy certain items, more hangout events, and first and foremost, more sex scenes.
I'm developing the side project a little differently from how I've done it before. If we think of my games as a house, I've always built from the basement upwards—I built each floor and fully furnished it before moving to the next. This time, I'm building the entire house, but all the rooms are still unfurnished.
When the first update for the side project comes, all the core mechanics of the game will already be in place and only the content to fill them will be missing. That means I've been building a base this entire time so I can then focus on the content: hangouts, sex scenes, pinups, story progression, maybe more minigames. Whatever it is, I'll be able to generate content much more quickly than usual—all because I really kept the scope for the game small and contained.
All of that said, I still want to take my time. If I really were to push myself now, I could probably promise a release at the end of next month, but I don't want to do that. I want to give myself the time to bring this project to a point where I feel it's ready to be released—with all the content, polish, and testing that I want for it. So when will the side project be announced and I'll give my love to CoM again?
We'll see :D
That's all for now—thanks for reading, and have a great week! I'll be working on the next sex scene now.