Posted June 23, 2025 by deathsythe
Well - put some work in tonight to polish this a bit more and fix most of the bugs as well as add the purchase mechanic for some bomb and clearing powerups.
This was fairly straight forward, but I feel like there were more efficient ways for me to do this, but I'm still happy with it.
Coded this mostly in PICO-8 and used Notepad++ for a lot. Didn't jump into aesprite at all for this and kept everything in the PICO-8 interface since it was all fairly elementary and simple sprites.
PICO-8 has been easy to pickup for the basics, but does feel like playing on hard mode for some things - I suppose like any language.
I wanted to balance a bit better, and I didn't really put a final victory condition in, but I think it's still enjoyable. Play until you get the game over and try for the highest score!
Baby mode is mostly for debug, and its almost impossible to get a game over on, so play on a higher difficulty.
To do For posterity and my own accountability:
Gameplay and UI
Victory Condition?
Bugfixes
Future Releases if I keep at it:
In additional to fixing/implementing some of the above. I would like to: