Posted June 22, 2025 by Chadius
#UI #Action Selected Tile #Bugfix #Pathfinding #Text Wrap
The Action Selected Tile was hard to read and understand, so I cleaned it up.
Text line wrap algorithm was hard but fun to figure out.
The tutorial was long and front-loaded, so I reduced the initial conversation. Nahla and Sir Camil are now more aware of game mechanics and will talk about it during the mission.
Typescript doesn't really understand pass by reference, and this leads to pathfinding errors when you load save files. Should be fixed now.
Now that I can wrap text easily, I have a bunch of rewriting to do for the dialogs, they have their own word wrapping code (none) that is very old and should be replaced.
I brainstormed a way to showcase terms like Hustle, Armor and Elusive and put them on screen where the player can quickly access them.