Posted June 22, 2025 by Daggster
#Campaign Fixes #Campaign Changes #Gameplay Changes
Paranoid V.075 : Enemies and Look direction Update
[=] When the angel is activated in game the angel will track down the player and if the player stares at the player they will briefly loose 2x the sanity usage on staring at them (Don't worry there is a way to defeat them).
[~] Fixed Angel moving when in eyesight - Properly tracks players camera position
[~] Fixed Angel not respawning on death
[~] Fixed Angel vigilante effect not showing (used to show your directly staring at Angel if not the effect fades away)
[~] Fixed Angel breathing & Mimicking ability.
Footage of Angel:
[+] NEW! Roll chance for certain entities
[=] Noticed when bringing the Angel in the game I would not want there to be more than 1 as the map in its current state is small so there is a roll chance that will now check if the player has the enemy active (if it does it will not spawn again unless its dead) and if the angel has spawned and has not died it will roll over to the next possible entity in the game.
[~] Fixed Angel spawn chance
[~] Fixed Angel spawning multiple entities
[~] Debugged chance to roll
[+] NEW! fixed player camera handling/bobbing
[=] Previously added the bobbing effect in version update V.05 and had to be removed later version in V.072, due to issue with camera not being able to properly look up/down as well as conflicting issue with using the computer kept the bobbing effect active in use.
[~] Fixed Player bobbing when still (active in use when still)
[~] Fixed Player inability to look up and down (Locked view)
Bug Fixes (Misc.)
[~] Fixed buying medication and inability to heal player (Fixed the overall box pickup)
[~] Fixed Death menu UI (was added in last update but was not correctly assigned button to keep gameplay working without ALT+F4)
[~] Fixed (if chance) the player game crashes the save will now load from last day not the currently assigned day to neutralize chance of permanent crashing.
P.S I know the last update has been over a month the current work time I can put into this project is roughly every Saturday Sunday and because of this it is indeed hindering how much time I want to put into this project. I did have this pretty much ready for last week but didn't have enough time to get the images + videos for the showcase since its okay me saying all these nice features adding into the game but if there's nothing to back up what im saying with proof of the concept of what im creating what's the actual point of me showing said features or updates.
Hopefully should have a new update out after this next month which should go over potential camera fixes for up/down since its been a while since its been properly attached into game as well as adding more accessibility and options in the game. And hopefully some future slice of life content updates as well as potentially game ending bonuses.