Devlogs
Zombie Wave Survival v0.2 Alpha Released!
Hooray!
Update v0.2 is a major overhaul to the game. See the changelog below for all additions and changes. As always, if you see a bug or want to give feedback on the game, press F12 at any time. Good luck out there survivors! (You're gonna need it...)
Changelog:
- General
- Added outlines to interactable objects
- Added sounds to almost everything in the game
- Added a delay between rounds and at the start of the game
- Weapons
- Finished first pass on all 15 weapons
- Added ammo reserves for weapons
- Added the ability to buy ammo for weapons at 1/2 the price
- Changed how the default weapon works to allow the player to switch to it easier
- Added despawning to weapons on the ground
- When buying weapons it now automatically ends up in the players hands
- Added a mystery box
- Added grenades that the player can use
- The players will gain 2 every round up to a maximum of four
- Added out of ammo click sound
- Added buying sound
- Did a first pass on weapon balance and costs
- Disabled colliders on wall weapons to prevent player from getting stuck
- Added knockback effect on ragdolls when killed
- Player
- Fixed an issue with zombies easily pushing the player outside of the map
- Fixed an issue with players not being able to revive easily
- Controls
- Fixed issue with buttons not registering properly
- Fixed issues with keyboard support
- Zombies
- Added 6 powerups that can randomly drop from enemies killed inside the level
- Added a max zombies alive cap
- Implemented first design pass on zombie health, speed, and spawn count
- Implemented design changes based on number of active players
- Now spawn based on players location in the map
- Map
- Implemented buyable walls that connect parts of the level together
- Implemented first design pass on the map
- 8 different zones that can connect in different ways
- Added mystery box and many more buyables to the map
- UI
- Added on death UI
- Added dying UI
- Added game over UI
- Reworked in-game player UI
- Added an effect when the player earns points
- Added announcement text when certain events occur
- Added controls to the main menu
- Weapon cost UI is now different per player
Until next time!