Devlogs
Cardology v0.3 Update: Performance and Avoiding Technical Debt
An incredibly big update with over 320+ files changed. Not much has changed from the end user perspective, but a lot of changes were made on how data is stored and handled in the engine.
- Files are reorganized to more easily be exported to Godot
- Major Performance upgrade in the Card Editor. The editor no longer reloads the Card Data when it saving.
- The Demo file is decluttered and removed unnecessary data, making it more lightweight.
- Refactored many game data files, therefore previous versions of the demo are no longer supported
- Fixed multiple bugs from existing features
- Created the base infrastructure for many future features such as VN-style Dialogue System, TTRPG-Style Skill System, Dialogue Translations, Game Template Editor, etc.
Starting this update I will be looking for collaborations and partnerships with other devs.
If you are a Developer interested in trying out Cardology.
I am currently looking for devs who are willing to partner and collaborate to make your game with Cardology for Revenue Share or Non-Profit (Education) projects. If you are interested, feel free to message me through the following e-mail: unboundsubject@gmail.com
Some details:
Currently, Cardology offers support for multiple types of games. From most supported to least:
- Card-Based Resource Management Game (e.g. Stacklands, Cultist Simulator)
- Card-Based RPG (Tabletop RPG Card Games like Arkham Horror)
- Quiz Games (Card-Based)
- Card-Based Visual Novels
- Deckbuilders
Please note that the engine is still under development and is being created by a solo dev. Other things to note:
- No rushed projects.
- The game can be exported to Godot for further development.