Devlogs
New Dyrt version on the way
Hello boys and girls;
A completely new version of Dyrt is on the way. Only two (optional) dungeons have to be added, and most of the next upcoming weeks or few months will be the final testing. The game has been moved to a completely new engine, so a load of scripting had to be either rewritten or be heavily adapted. Yet I hope the game will this way be ready for the future.
Now the game will roughly be the same, but there are some differences, both technically but also in gameplay.
The most notable differences:
- The game will no longer require the .NET framework. Now all my RPG games are getting this "facelift" but Dyrt was the only one using .NET and Microsoft is doing things to it that make me consider it MALWARE and I don't feel well making it required for a product of mine. That's why Dyrt had priority on this after Star Story.
- The new version will work in both Windows and Linux (the screenshot above was taken in Linux). The version uploaded here on itch.io will be an AppImage which should guarantee the game always works no matter which distro you use.
- The game will disappear from Game Jolt. Therefore all possible linkups to Game Jolt have been removed completely now. I already did a few removes in the most recent previous versions, but now contacting the GJ servers will not be possible at all anymore. Since the game will disappear from GJ using older versions of the game to contact GJ won't work anymore, so don't even try it (I already changed the security codes to make sure older versions won't work anymore).
- Savegames are unfortunately no longer compatible. Converting savegames was considered, but the underlying technical difficulties were too great to cover this properly. In this game even more than the others.
- Some Kthura maps (the system used to create cities and dungeons) have been optimized for quicker loading, quicker performance and a cut on the memory usage.
- Some of the music has been replaced.
- Some serious bugs detected in the .NET version were fixed on the way.
- The new engine has a better Dijkstra algorithm than the NALA did allowing me to make the characters move diagonally.
Please note, this announcement is about a version I'm still working on. The current version is still the .NET version. I'll make another announcement when the new version is actually released.