Posted August 27, 2019 by Greystone Games
#Real-Time #Singleplayer #Turn-Based #Turn-Based Strategy
Hey all, this is our 2nd (late) update for the Net King's Call demo. We've made some quality of life updates which we believe will help make the game "move" faster and feel better. The list goes on as below:
We hope to continue working on Gamepad support in the future, as it is one of our most requested features. We'll also be working on more effects for when units are on the same tile in the Battle Map, to make it less uncanny. And of course, new unit models and buildings are on their way.
If you'd like to contact us, you can send an email to anthony@greystonegames.com
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