Devlogs
Daily Update (6/20/25) - (Mostly) minor fixes
Posted June 20, 2025 by Xandor
Daily Update - June 17th 2025
Hi all! Today I was mostly doing some playtesting to see how I liked the new reactive dialog system, so the changes today are pretty much just a bit of bugfixing. I did win my run, and in the process noticed that you probably couldn't actually win runs due to a softlock I introduced a couple days ago. Oops! That's remedied now at least! There's more new art in today's build too, so that's pretty cool too. Here's the full changelog:
Changelog (v0.17.6)
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- Gameplay: Adjusted the Infinite Growth motto (Now grants 1 Markup per turn, was 2/turn. Now costs 2 Patience, was 3)
- Art: Added art for the Shepherd, and Stubborn Mason
- Art: Minor adjustment to the Old Man art
- Bugfix: Fixed a few overlapping UI elements causing strange Focus/mouse selection for customer cards in the Supply Shoppe
- Bugfix: Fixed missing mipmaps on the Lose Patience icon in some customer Intents
- Bugfix: Fixed a visual mismatch in the Cleric's barter Intent with how much they actually barter for
- Bugfix: Fixed the Secure Sconce making the granted Medium Armor also Easy Sale
- Bugfix: Fixed being sent to the supply shoppe after winning the game, softlocking you from ever completing a run
- Bugfix: Fixed the tooltip for the Weekly Payment not updating correctly when entering the Supply Shoppe