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Beta 0.9.11 Released!

Realm of the Ghost King
A downloadable game for Windows, macOS, and Linux

A lot of the work on this update went into the UI. This continues to be in the name of finding ways to give better feedback to the player.

  • Revised the select character screen. This was something I put together a while ago and never really went back to. The original was a little clunky looking and felt crowded, so I did what ended up being a minor amount of cleanup. It looks better and conveys the same information while also looking cleaner. There are a couple more changes I want to make but mostly minor layout and spacing things. This change also lead the way for...
  • Created a Daily Challenge intro screen! One thing mentioned to me that sort of stuck with me was how if you started the Daily Challenge you just kind of got thrown into it. The intro screen displays that you're playing the challenge as well as which character you're playing as and their abilities. It's exactly the same info you get from the character select screen, which I think it what you want. You can also cancel out of this screen with no repercussions (you can play the challenge later) which is kind of nice to be able to do.
  • Added a progress map to the level title screen. The main thinking here is it allows you to see how much you have left to beat the game. There are eight main levels, but without knowing that it can fee like you're not sure how long the game goes on. Getting to the sixth or seventh level and then getting killed might not be as encouraging as it should be. My main issue was trying to figure out where this map should go, and I eventually opted to just put it on the level title screen since it seemed like the best place to show you your progress without adding another screen between beating a level and starting a new one.
  • I also revised the Daily Challenge so that you can sometimes play as the selected character's alternate sprite, which happens to be the one for the pictured challenge. I also removed a mutator (they're in game settings) in favor of a different one. And finally the messages that appear when you get killed about how you died are better for when an exploding enemy kills you. These are all fairly minor changes but I think they're good ones. Hopefully you agree!


    Files

    • rotgk-win-beta.zip 75 MB
      Version 0.9.11
    • rotgk-osx-beta.zip 54 MB
      Version 0.9.11
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