Posted June 19, 2025 by Luke Tarlowe
I've been getting ready to put Psycutlery up on Steam (I cannot say when, as a friend is doing most of the publishing for me) and thus have made several minor tweaks and adjustments for the occasion. Admittedly, I haven't been keeping a log of what has been changed over the past year or so (I've been making games since the late 1990's, and yet I'm still learning... obviously, heh), so I might have missed some things here, or a bunch even, but off the top of my head...
Yeah, almost 30 years of game development, and I'm still such a "newb" at this. Haha. I suppose it comes with being an introverted hobbyist (with social difficulties to boot), which I feel also contributed in no small part to this game's failure to make much of an impact, despite its positive reception from the few of you who actually played it. Hopefully by getting Psycutlery on Steam in the near future, whenever that will be - hopefully near indeed! - it will have a second chance at finding its audience.
In the meantime, I would like to extend my deepest and utmost thanks to those of you who have played the game and left kind words about it! Making Psycutlery was practically my whole life for a decade - what began as a dumb experiment with no vision behind it somehow turned into a passion project that consumed the majority of my free time for many long years. While I am sad that it hasn't reached more people, some of the few it has reached have shown a passion for it not unlike what I felt myself when making the game. And that means the world to me. So, from the bottom of my heart: thank you!