Posted August 26, 2019 by SETENTIA Studios
Latest update contains a multitude of changes towards singleplayer campaign. Most notable changes include story content, as in dialogs, voices. We also took a few weeks to improve performance across many different CPU/GPU configurations.
In more technical aspects, we managed to do calls in less than 16 ms. That means that 60 FPS are guaranteed, even on low end systems. Also, HDR is now disabled by default while keeping other minor shaders. It still can be manually toggled, this is why we added an option to do it on the menu.
We also added an option to disable Story violence by default. This might be a controversial and also, a very difficult decision to make, since one of the core aspects of our game is the gore. However, this causes a lot of conflict within the story. In the story, a few of the "enemies" are your former friends. Turning these friends into a red paste doesn't make much sense. We don't believe this makes the game suffer, but the opposite: it is much more evolved now.
Designing by substraction is also a good phylosophy to follow. Do we really need X feature? By eliminating the noise we can focus on what's really important, that is the very core of the experience.
There's lots of changes we welcome you to try!
Here's the full changelog:
Build is now live.