Posted August 26, 2019 by Jon Coughlin
Patch Notes
On August 17/18 I showed Roger Meatball at Bit Bash, a Chicago alternative games festival, at the Museum of Science and Industry. Bit Bash is a huge show and I was scheduled to have two instances of Roger Meatball running simultaneously, so I had to polish the game up a bit to run itself indefinitely without my presence to explain it or hide its bugs in real-time. Here is a list of improvements you will find in the most recent build:
Cockpit Controls
Also, I have added cockpit controls in preparation for a larger prototype of a longform Roger Meatball. The current controls are landing gear, a radio guidance system, and a payload system. The landing gear can be toggled up and down, and will have a significant effect on aerodynamics. In the current build there is a radio beacon on the aircraft carrier, but I have not added any other beacons so the rest of the channels will find no signal. Similarly, there are no payloads to attach in the current build.
To interact with cockpit controls:
Coming Soon
I have implemented payloads and radio navigation. I am hoping the two of these will let me build a deep enough experience to pitch publishers and secure funding for a full-size Roger Meatball production. If you're reading this you are currently the core audience for Roger Meatball.
Please chime in with thoughts on what you would like to see in a larger version of Roger Meatball :)