Devlogs
Full release date announcement!
I've finally made enough progress to choose a definitive release date,
The Full Game will be released on Steam the 27th of September!
https://store.steampowered.com/app/1102500/A_Gliders_Journey
I'm working currently on the 15 th levels, but everything else is done and tested :)
The full Game will include:
Gameplay / Content additions
- 8 more levels (15 in total, 8 different biomes)
- Featuring a unique soundtrack for each level.
- A New type of gate, "slow time" (showcased at the beginning of this posts video :)
- 9 Steam achievements
Visuals / Quality of life changes
- A new pickup Elevons animation (the control surfaces of the airplane).
- A way better camera handling when crashing the airplane, no more camera spinning like crazy.
- Improved crash detection, this fixed the bug where you would crash on a moving obstacle and the game would restart.
- Added a "quick restart" button for the gamepad and the mouse, enabling the player to skip the death animation.
- Now the game pauses if you are using a controller and it is unplugged/turned off in game.
- Now the game pause if you open the steam overlay.
- Added an aircraft flyby wind effect to all foliages in the game.
- Added separate X and Y sensitivities options for the mouse and gamepad (user request).
- Added a "Invert X axis checkbox", in addition to the "Invert Y axis" checkbox already present (user request).
Performances:
- Reworked the grass to optimize performance, all foliage-enabled levels should gain 5 to 10% fps.
Fixes:
- Now the mouse won't lose focus on the buttons if you click in the background in the menus