Posted June 18, 2025 by Choyoruluna
Thank you all so much for your support! Some news about the next game. Development on the game is progressing well, and I’m excited to share a sneak peek at what’s coming next...
Just like in the previous game, Luna will be facing enemies on her own. However, this time she’ll be able to change outfits, and each outfit comes with its own unique set of moves. For example, the Maid Outfit can remove buffs from enemies — but also remove negative status effects from Luna herself!
Each enemy will also have their own distinct abilities and weaknesses, so choosing the right target — and the right outfit — will be key to winning battles.
The game is divided into several core sections:
I’m currently finishing the tutorial, which will allow me to release the first playable version of the game for Patreon supporters.
I’m also investing a lot of time into developing custom plugins to go beyond the typical RPG Maker experience — but this, of course, takes time.
Each side mission unlocks a new outfit. These missions are optional, but they’ll offer fun gameplay twists and new abilities. Got a costume idea? Feel free to share it! I’ll try to include as many community suggestions as possible (depending on funding and time).
Each outfit will have several removable garments, which act like armor — they’ll protect Luna from attacks that could destabilize her.
Some enemies can also attach “devices” to Luna, inflicting special status effects (e.g. blinded, silenced, etc.).
But there’s more: Luna may also develop “phasms”, which are mental conditions that need to be managed carefully. Don’t worry though — my goal is not to create soft-lock situations or unfair dead-ends like in some other games. There will always be a way to recover and move forward.
It’s hard to talk too much without spoilers, but here’s a rough roadmap: