Posted June 18, 2025 by EDAM Games
#mobile
Thanks to a thoughtful comment from a fellow designer on LinkedIn, I realized that the original interface wasn't optimized for mobile or smaller screens. This was a blind spot — and exactly the kind of feedback I hoped this project would generate.
I've now updated the layout so that the prototypes adapt better to various screen resolutions, including mobile devices and tablets. While these are still mechanical experiments with minimal visuals, I want them to be accessible wherever you’re testing or browsing from.
If you tried the project before on a small screen and had trouble, I’d love for you to give it another shot — and as always, feedback is very welcome!