Devlogs
Attempt at softlock fix
Took a few days thinking about it, but I think I came up with a good solution for the soft lock, and I tweaked a couple other things as well.
Bugs Fixed:
- Did my best to implement a solution to fix the soft lock by including the ability to jump over the dirt piles once the items are buried.
- I've also added some slight lights at the windows to better illustrate what they are, especially in the instances when they're indents in the wall. Not strictly a bug, but it did cause some confusion.
- Moved event so that the interactable stove will now actually be interactable.