Posted June 17, 2025 by dodolfo
#action #timing-based #singleplayer #grimdark #ninja #quick reflexes #story-driven #prototype #MVP #browser game #HTML5 #web playable
Here are the updates you'll find in this new version of Faera, presented as patch notes for players:
Revamped Main Menu: When launching the game, you're greeted with a clean and intuitive menu featuring options to start the game, adjust your experience, or exit at any time.
Chapter Selector: Enjoy a dedicated screen that clearly shows which levels are unlocked or still locked, so you can pick exactly where to play.
Accessible Sound Settings: In the options menu, you can now adjust the music and sound effects volumes separately—and your preferences are saved for the next time you play.
Interactive Loading Screen: While loading, you'll see the name of each asset being prepared (videos, audio tracks), and the process continues even if some take longer than others.
More Immersive Aesthetics: Enhanced typography, a custom cursor, vignette effects, and parchment-like textures intensify the grimdark atmosphere right from the start.
Colored Timing Bar: The action bar now displays in three distinct colors, clearly indicating when you should click and warning you when failure is near.
Improved Visual Feedback: The bar and indicator respond with pulses, flashes, and shakes depending on your performance—so you're always aware of how you're doing.
Victory and Defeat Messages: Dramatic texts appear with reveal animations, adding tension and flair whether you win or lose.
Progress Saved Automatically: After completing a level, your progress is stored. When you return, you'll pick up exactly where you left off—no need to start over.
Enjoy a smoother, more polished, and fully customizable experience!