Devlogs
v0.1.2.2 uploaded!
Updated the game to v0.1.2.2! Here's a compilation of all v0.1.2.x changes:
Features
- Secret easter eggling added! No game impact, but a reward for clever movement.
Adjustments
- Level music now fades out during sausage jingles
- Capboy mantling range coefficient increased from 1.25 to 1.5
- Capboy physics updated to be tighter. Changes are as follows
- Base movespeed: reduced from 70 to 55
- Base friction: reduced from 8 to 6
- Aerial movespeed mod: increased from .7 to .75
- Drag mod: increased from 1.25 to 1.5
- Air-Crouch movespeed mod: increased from 1 to 1.1
- Air-crouch drag mod: increased from .15f to .4f
- If you had issues with movement before, check out the new build and let me know what you think! This should tighten everything up.
- SFY primary velocity inheritance reduced from 50% to 10%
- SFY secondary velocity inheritance reduced from 100% to 0% (not sure if this even did anything?)
- SFR primary/secondary velocity inheritance reduced from 100% to 10%
Bugfixing
- Cannoneers now fire at a proper volume and are no longer silent at a distance
- Skill tree node highlights are re-disabled. Size increase remains the same.
- Sound volume settings properly reload on game start
- (I think) free sausage on death glitch has been fixed(edited)
- Fixed music in FP-2 being exterior, instead of interior
- Fixed TCO health bar glitching out at certain aspect ratios
- Fixed missing vine below BR3, parapet above BR1
- Fixed broken mesh on vine by BR3
- Fixed outdated mesh on parapets around Eyedog
- Fixed issue where Cosmo would hog the bwurst reward sausage