Posted June 17, 2025 by Zorg
#update #indie
Having finally finished Sector 3 I took some time to reflect on some of the suggestions I'd received. I was forced to ignore them while prioritizing content but now a couple of them jumped out. The turnaround time on them is a reflection of how important I feel they were.
When playing the game it quickly became confusing trying to decide what to do with equipment you didn't want. Either you sell it for credits, use it to upgrade the level of another item of the same type or pull a modifier from it. I'm hoping this change will help address that.
Items can now be upgraded for a cost in credits with no additional item requirements. This removes it from the decision-making process. Now when you get an item you don't want all you have to decide is whether you want it self for credits or keep a modifier from it.
When playing your storage would quickly become a mess of items you were keeping for one modifier or another that you planned to use later. Then finding the modifier you wanted or even remembering why you kept an item to begin with was a bit of a nightmare. This is to try and solve that problem.
You can now purchase blank schematics from the Mothership. These schematics can be given a custom color/name and each holds up to 6 modifiers of any type including duplicates. Schematics are free to transfer modifiers onto and are not destroyed when modifiers are taken from them.
This should allow you to bring some order to the chaos and sort modifiers you're keeping in your storage. You can also find and purchase pre-loaded schematics on your travels or even gamble for them on the black market.
Some additional bug fixes and improvements were also included, full details are below. Enjoy!
New Features / Content
Balance Changes
Quality of Life / Accessibility
Bug Fixes