Posted June 16, 2025 by Mr Zoids
#dev diary #developer update #rts #strategy #moba #top-down #multiplayer #gameplay video
Welcome to the Breed development update.
Over the past few weeks we have been focusing on better guidance for new players, to understand the bombing objective. We have added a minimap, better visibility of the underlying character stats and tuned combat to have a more gradual difficulty curve as the match continues.
While the art of the game is all still placeholder , some lighting and shader changes have been made to improve lighting and visual comprehension in the heat of battle.
We have begun to move to a multi-lane play style, with several avenues for players and enemies to progress to get the bomb and deliver it into the enemy goal. Currency and XP progression have been added as added as distinct progression mechanics allowing for upcoming store purchases of new weapons and abilities that will continue to differentiate the player classes.
We are also moving to a native release, allowing for better visuals, higher frame rates, better audio and full screen support (along with quality settings).
Stay tuned for future updates!