Posted June 16, 2025 by CG8516 (Clark)
EDIT: The first pre-alpha is out now!
TLDR: Tons of work. The first early pre-alpha build will be out within the next 48 hours.
This month had a lot of new features, changes and fixes:
- Lighting is now supported. All lights are imported from efpse maps and baked into vertex colours. This lighting technique essentially allows you to place an infinite number of lights with zero impact on game performance.
- There's now optional 'tile merging' in the editor, so if you place any tiles next to eachother, any sides that are touching will be removed to improve performance. EFPSE does this too, but this method works a bit better with custom tiles.
- I ported the editor to work with windows, instead of just linux.
- Tweaked the 'power saving' mode (limits fps when the editor is in the background, so it doesn't slow your pc down).
- Started testing a 3d menu for custom tile selection.
- Added a PC+PSP exporter to the editor, allowing you export the current level into a format the pc/psp runtime can read.