Devlogs
Update 3
Posted June 16, 2025 by MB
Things Done:
- Assets Retrieved from Unity:
- Flooded Grounds (Scene and Atmosphere for Level 1)
- Skymon Icon Pack Free (Took Coin and Pouch Icon)
- Scene
- Added Level 1
- Revamp from accompanying Scene from Flooded Grounds
- Just Partitioned off a section for my gameplay area.
- Player
- Canvas
- Added Energy Bar
- Changed Money icon
- Added Supply Icon and Text
- Enemy - Zombie
- Hand Bones
- Attached Damage Collider Script (VRIF)
- Attached Sphere Collider
- Fix Car
- Script
- In-charge of keeping progress of the Fix Car
- Once both of the tasks are done, the Leave Button will appear
- Task: isCarFixed
- Task: areWavesDone
- Note: Player can click on the Fix Button to see what they are missing,. It will be revealed by the Text
- Prefab
- Canvas
- Slider
- Text
- Fix Button
- Leave Button (initially inactive)
- Ending Manager
- Once the player presses the Leave Button a short and simple cinematic will play.
- Canvas Activation Prefab
- Certain Canvas will only be seen once the player enters its Trigger Box, and once the player leaves it will deactivate again
- Script Changed
- Damage Collider (VRIF)
- Removed OnTrigger Event for Damage
- Added Nav Mesh
- Sounds