Posted June 15, 2025 by Veridium Studio
Game Over screen - when the player is caught
Victory screen - when the player escapes
This past week, we've made solid progress on several key systems and features. Most notably, we finished reworking the enemy state machine, which now includes four distinct behaviors:
We also cleaned up unused files and disorganized code, implemented the memory mechanic with the latest assets, and added a complete win/lose system.
The game now has a functional flow: the player begins on the second floor and must find a way to reach the main exit to win. On the first floor, at least two enemies patrol. If caught by one, the game ends.
We've also created UI screens for both the victory and game over conditions.
And our final feature added is couple of background sounds and a specific sound for when the enemy enters the hunting state.
Here's what's coming up on our development roadmap: