Posted June 15, 2025 by DiceNook
#0.40.0
I’ve been heads-down on this build, focusing on the one thing that actually matters: gameplay. It might still lack the polish of a “real video game” by conventional standards, but that elusive feeling is inching closer with every tweak.
I’m deliberately avoiding hype and pressure. This is a long-term journey, and I’m only investing time when it sparks joy, not to chase artificial milestones. That mindset is paying off in the results.
Heads-up: I might push future versions without announcing them. I don’t have the energy for a devblog-stream or marketing blitz. My passion is making games, not promoting them. So if a new version drops silently, that’s by design. I’ll try to post notes, but I won’t lose sleep over it.
Check out version 0.40.0 and explore the new shop layout.
Feel how upgrades hit harder and matter more.
Test collision feedback. Does it feel snap‑on‑point?
Pay attention to the rhythm. Is the loop feeling cohesive?
This build is about laying rock-solid foundations. If it feels more “gamey” snappier, more intentional, it’s because it is. Visual flair is coming once the bones are sturdy.