Posted June 15, 2025 by Loen0
Here’s a new update on our game.
We’ve added several new levels to expand the gameplay experience. Level 2 now features traps that challenge players to stay alert and adapt their strategies.
New cards have been added to the villain’s deck. Now, each time the villain plays a card, it gets replaced by another from the deck, adding more variety and unpredictability to each match.
The progress bar now takes longer to fill, balancing the pacing of matches.
Bomb effects now include visual animations and particle effects for a more dynamic experience.
Animations have been added to both the hero and enemies to make combat and movement feel more responsive and alive.
Each level now includes a variety of manually designed maps, increasing replay value and variety.
We’ve introduced new music tracks to enhance the game’s atmosphere.
For our next update, we’re planning to add even more levels to expand the game world.