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Devlogs

Update v1.0.1.0

Catto Boi Forever
A downloadable cat for Windows

Time for a new minor version number! And hopefully the last update for a long, long while...

🐈 Changelog

  • The game over now takes you back to the main menu instead of all the way back to the startup screen.
  • Possible fix for music stopping half a second into the start of a mod room in multiplayer; relating to this fix, the music_Play() function now no longer has to network itself at the start of each built-in room.
  • Fixed hitbox of spikes.
  • Added "modThemeIndex" entry to conf.txt to automatically load theme mods via their index. (must have "loadModsOnStartup" set to "yes" for this to work!)
  • Added bridge start sprite to the room editor.
  • You can no longer lose lives in the room editor.
  • Background sprites and custom music you have loaded will no longer be deleted from memory before the file dialog appears in the room editor regardless of whether you import a file or close the dialog, which therefore causes a crash when playtesting the room again.
  • The room editor UI should now scale properly in different aspect ratios.
  • Added new version field for the room editor.
  • Added player_Kill() and player_Hit() functions to the Catspeak scripting API. Documentation on their usage is on the wiki. music_Play() has also been updated.
  • Added better error handling for going to rooms that may or may not actually exist.
  • Loading rooms in the room editor should no longer add 1 extra unit to the right or bottom of the level.

Files

  • catto-boi-forever-windows.zip 62 MB
    Version 1.0.1.0
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