Devlogs
Update v1.0.1.0
Time for a new minor version number! And hopefully the last update for a long, long while...
🐈 Changelog
- The game over now takes you back to the main menu instead of all the way back to the startup screen.
- Possible fix for music stopping half a second into the start of a mod room in multiplayer; relating to this fix, the
music_Play() function now no longer has to network itself at the start of each built-in room.
- Fixed hitbox of spikes.
- Added "modThemeIndex" entry to conf.txt to automatically load theme mods via their index. (must have "loadModsOnStartup" set to "yes" for this to work!)
- Added bridge start sprite to the room editor.
- You can no longer lose lives in the room editor.
- Background sprites and custom music you have loaded will no longer be deleted from memory before the file dialog appears in the room editor regardless of whether you import a file or close the dialog, which therefore causes a crash when playtesting the room again.
- The room editor UI should now scale properly in different aspect ratios.
- Added new version field for the room editor.
- Added
player_Kill() and player_Hit() functions to the Catspeak scripting API. Documentation on their usage is on the wiki. music_Play() has also been updated.
- Added better error handling for going to rooms that may or may not actually exist.
- Loading rooms in the room editor should no longer add 1 extra unit to the right or bottom of the level.