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DevLog |First AI Battle | English

Space Opera
A downloadable game for Windows and Linux

The switch to real-time combat continues to make progress.
After a bit of pondering, I have programmed a simple AI routine for combat in a rather “quick and dirty” way.

Currently, values such as final speed, acceleration, deceleration, turning, weapon damage and range are pure dummy values.

The next steps are now:

- Implement real module values for the drive for acceleration
- Convert real weapon values and also the number of weapons
- Add further weapons such as rockets
- Clean up the code

Take a look at the video likes and comments are welcome:

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