Posted June 13, 2025 by Bradley-Labs
The switch to real-time combat continues to make progress.
After a bit of pondering, I have programmed a simple AI routine for combat in a rather “quick and dirty” way.
Currently, values such as final speed, acceleration, deceleration, turning, weapon damage and range are pure dummy values.
The next steps are now:
- Implement real module values for the drive for acceleration
- Convert real weapon values and also the number of weapons
- Add further weapons such as rockets
- Clean up the code
Take a look at the video likes and comments are welcome: