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Group Combat Playtest

Lost Tower Online
A downloadable game for Windows, Linux, and Android
A little 3 players playtest about this week improvements.

Combat begin to feel right, parrying/blocking is a bit rought but improve a lot the warrior gameplay. nexts improvement (more block/parry
feedbacks aside) will be a 'true' aggro system for monstrer, as it's currently only distance based .

Caster gameplay is of course repetitive, but it's aldready fun to bash mobs while chatting and with some news spells and more complex monsters i'm sure we will have some good fun.

aggro management appart the next milestone will be a bit of true dungeon content with probably a simple wave system to bring in a bit of challenge.

Also the mandatory firecamp post adventure debrief screenshot :)

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