Posted June 12, 2025 by Coding Mojo
#[1.1.0]
Hey devs!
I'm excited to share a new update to FeelCraft — version 1.1.0 is live!
This version focuses on giving more control over how and when game feel effects are triggered and handled, along with better flexibility for real-time gameplay and performance optimization.
Here’s what’s new:
The method VariantDesactivated()
has been removed. If you're using it, you'll need to migrate to the new system below.
DeactivateVariantByName
End any variant by its name — super useful when you don’t have the ID on hand.
DeactivateVariantById
End a specific variant using its unique ID (which ActivateVariant()
now returns).
ActivateVariant() Power Parameter
You can now scale the intensity of a Variant with a Power
multiplier!
Want to reverse an effect? Pass a negative value. Default is still 1
.
You can now pre-instantiate particles, which improves performance — especially useful when spawning lots of effects at once.
LoopMode.Hold
:
Keeps the effect going until you explicitly end it (great for things like engine idle or hover states).
Return
:
Animates the object back to its original position before completing.
ReturnAndSelfDestruct
:
Same as above, but also tries to destroy the target after the return.
Tastes now support a Power multiplier just like Variants.
You can now scale or invert their effect — useful for creating mirrored reactions or intensity-based feedback.
Added support for Power(Min/Max) caps to keep things stable and within expected bounds.
This update gives you more precise control over what’s happening, especially in fast-paced or reactive gameplay situations. You can now:
Scale effects dynamically based on input or physics
Fine-tune looping behavior
Cleanly terminate effects when needed
Improve runtime performance for particle-heavy setups
If you’re already using FeelCraft, I’d love to hear how this update helps your workflow. And if you haven’t tried it yet — now’s a great time! Your support helps me continue building and refining the tool, and I’ve got more features coming soon.
Thanks for reading — happy devving!