Posted June 12, 2025 by Mekanik Doll
#Environment
In this devlog entry, I share the 3D elements developed for the game scenario. Each asset was designed with a clear intention: to set the scene, to structure or to bring interactivity to the environment. I classified them according to their purpose in three main groups: decorative, structural and functional/interactive.
Decorative Elements
Elements that visually enrich the scenery and help build the setting:
Structural Elements (Required)
These are the base assets that build the playability of the scenario:
Functional / Interactive Elements
These models play an active role in the game mechanics:
With these elements, a balance between aesthetics, functionality and level design is achieved. The next step will be to create more objects to fill the game environment with more and more life.
By: Julieth Vergel