Posted August 23, 2019 by Salty Studios
#WhiteBox #PlayeTest #Bugs #Patch #Notes #Devlog
Turns out the issue with the movement was in the players collider/trigger. When I intended for the engine to pick up the tile as the game object to move to, it was selecting the player as the player collider was set to the same size as the range in which they could move. This is why the player could rotate and look at all the tiles when they weren't in range of movement.
So happy to figure this one out, was annoying me so much the last few days!
Bugs left:
- Merchant Object being destroyed when reloaded after win
- Characters don't spawn in new positions after scene is reloaded
Thanks guys!!