Posted June 11, 2025 by Joelheath42
Hey everyone!
It's been a busy few months here in the development den of "A Demon Hunter's Guide to Passing Finals." While things might have been a little quiet on the public-facing front, I’ve been deep in the trenches, meticulously refining and rebuilding key aspects of the game. I’m incredibly excited to share some of the progress I’ve made!
One of my main focuses during this period has been perfecting the eventing system. For those unfamiliar, eventing is essentially the scripting that makes everything happen in the game — from character interactions and quest triggers to combat mechanics and cutscenes.
I’ve dedicated countless hours to refining, bug-fixing, and optimizing these scripts to ensure a smoother, more intuitive experience for players. Here’s what’s been improved:
While this might not be the flashiest update visually, these behind-the-scenes improvements are crucial for delivering a solid gameplay experience. Rest assured, the "engine room" is now running much more smoothly!
This update is where things get visually exciting! I’ve been hard at work replacing placeholder assets with freshly crafted, custom-made assets. It’s been a significant effort, but the results are worth it.
Here are some visual highlights:
Why switch to custom assets?
Seeing the world come alive with these handcrafted assets has been incredibly rewarding. It truly feels like "A Demon Hunter’s Guide to Passing Finals" is starting to find its unique visual voice!
While less glamorous, this work is the backbone of the entire game. I’ve been refining the database that holds all game data — items, skills, enemies, characters, and more.
Here’s what’s been tackled:
A well-organized database makes development smoother and helps prevent issues down the line. It’s the unsung hero behind the scenes!
With these major milestones reached in eventing, assets, and data management, I feel confident about the game’s direction. My next steps will focus on further developing the story, but first I still have to rework monsters and troops, armor and accessories.
Thank you all for your patience and ongoing support — it truly means the world to me. Stay tuned for more updates, and as always, feel free to reach out with feedback or questions!
Best, Joel Heath