Devlogs
Version 0.73 has arrived! Signals indication, pro tips, bug fixes, and many more
GAMEPLAY
- Added Pro Tips! You can access them by clicking the new button in the top right corner. They are also shown on loading screens
- Added indicators for signals that show the direction (one-way, two way) of the track and the current state of the signal
- Added signal builder tool window where you can visually pick which type of signal to build
- Added Português-Brasil and Turkish languages
- Added UAH, KZT currencies
- Added Ukraine city names
IMPROVEMENTS
- Updated picker of units to which load/unload task should apply: now it shows all units including locomotives and indexes of units
- Route and unit pickers now scrollable if they do not fit the screen
- Added option to rename route (you can find under the three dots button in vehicle window while there's no route management window yet)
- Added setting to disable edge pan
- Added setting to enable Ambient Occlusion (experimental)
- Added setting to disable cloud shadows (useful when recording GIFs)
- Added setting to invert scrolling and zoom direction
- Conveyor mesh slightly simplified
FIXES
- Fixed rare "Object reference not set..." error preventing loading saved games
- Fixed signals inside truss bridges or tunnels can't be removed
- Fixed poles not placed on bridges when electrifying rails
- Fixed vehicle reconfigure window shows an incorrect vehicle name
- Fixed money text can disappear on non-100% UI scales
- Conveyor buffer removed as outdated and will be replaced with proper conveyor devices in the future
- Fixed dialogs and opened windows sometimes may spawn not in front but behind other windows
- Fixed huge explosions can break things (Black Column case)
MODDING
- Signals now have Display Names
- Signals now may be unlocked by research
- WireHeight property is now working