Posted June 10, 2025 by BVGS_DEV
Weโve officially begun development of Echoes of Elarion in Unreal Engine 5.6, starting with the gameโs front-end experience.
We began with a basic static menu featuring a placeholder image background and standard buttons like Start, Settings, and Exit. This allowed us to quickly establish the UI structure.
Weโve since upgraded the menu into a fully dynamic 3D scene, offering a much more immersive and polished first impression:
๐ฅ Cinematic camera system slowly pans through a small section of the game world
๐ Live 3D environment pulled directly from the playable island map
๐ Custom lighting and atmosphere that reflect the tone of the game
๐ฎ UI made using UMG and smoothly integrated over the viewport
๐น๏ธ The official game logo now displays at the top of the screen
๐งช Build version info (PreProdB1 (โ pre production Build v0.1โ) now appears at the corner of the screen — useful for internal testing and version control
Player movement controller (3rd-person action)
Blockout of the starting map zone
Basic UI interactions and transitions