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Devlogs

Dev log 1 - Main Menu

Echoes of Elarion
A downloadable game

๐Ÿ› ๏ธ Devlog 1 — Main Menu Implementation

Weโ€™ve officially begun development of Echoes of Elarion in Unreal Engine 5.6, starting with the gameโ€™s front-end experience.

๐Ÿงฑ Phase 1: Initial Static Menu

We began with a basic static menu featuring a placeholder image background and standard buttons like Start, Settings, and Exit. This allowed us to quickly establish the UI structure.

๐Ÿš€ Phase 2: Dynamic 3D Main Menu Scene

Weโ€™ve since upgraded the menu into a fully dynamic 3D scene, offering a much more immersive and polished first impression:

  • ๐ŸŽฅ Cinematic camera system slowly pans through a small section of the game world

  • ๐ŸŒ Live 3D environment pulled directly from the playable island map

  • ๐Ÿ”† Custom lighting and atmosphere that reflect the tone of the game

  • ๐ŸŽฎ UI made using UMG and smoothly integrated over the viewport

๐ŸŽจ Added Elements:

  • ๐Ÿ•น๏ธ The official game logo now displays at the top of the screen

  • ๐Ÿงช Build version info (PreProdB1 (โ€œ pre production  Build v0.1โ€) now appears at the corner of the screen — useful for internal testing and version control

โœ… Up Next:

  • Player movement controller (3rd-person action)

  • Blockout of the starting map zone

  • Basic UI interactions and transitions

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