Posted June 11, 2025 by Ali Saneei
Hello again! It’s time for our fourth devlog on Know Your Wings, and this week marked a major step forward across all departments as we began building out our first fully playable level. Based on the feedback we received from previous presentations, we also made some critical adjustments to our core mechanics and level flow. Let’s dive into what we accomplished:
Game Design & Programming:
This week brought a number of major updates to our game’s design and feel, marking a big step forward for the project.
Level Design:
This week, we made several key decisions to tighten the focus of our level and improve the player’s overall experience:
Art:
This week, several new models were created by Caitlin and refined to support the visual development of our final level and important mechanics:
Music and Sound:
This week, Julian made major strides in polishing audio feedback, refining environmental sound design, and shaping the musical identity of the final level:
Next Steps:
Our next focus will be conducting external playtests to gather feedback from new players and identify any friction points in the current build. This will help us validate the recent changes and guide future improvements.
On the development side, we plan to continue refining the echolocation mechanic, especially in relation to lighting and dark area interactions. We’ll also begin addressing bugs and edge cases discovered during recent testing to improve overall polish and stability as we move closer to the Alpha milestone.