Devlogs
Major update v1.6 - New items and tools!
After six months of intense development, Coop Catacombs v1.6 is finally here!
This massive update brings over a hundred new features, balance changes, and bug fixes. From new traps, magical tools, and improved item generation to smarter monsters and expanded combat mechanics—every corner of the dungeon has evolved.
*Full changelog below.*
Changelog v1.6
New Features and Additions
Gameplay Enhancements
- New Trap: Magic Drain – drains charges from magical items (staffs and pendants).
- New Trap: Disarmament – unequips all your items and drops them to the floor.
- Fortune Cookies – heals 8 HP, shows a humorous message, and has a 1% chance to grant +1 Luck.
- Apples now drop when chopping trees and heal 12 HP.
- New system for displaying defense stats of armor on the ground.
- Magic Find Scroll – reveals all item positions on the current floor.
- Wish Fountain – throw an item and get a random item of the same category.
- Night Cycle Messages – new messages appear when entering the dungeon at night or midnight.
- Own Items after Death – you may find your previous character’s items marked with your name.
- Poison Staff now also deals 2d8+2 instant damage upon hit.
- Water Potions now extinguish fire in a 3x3 area and make monsters more susceptible to electric damage.
- Dungeon Ice Blocks can be melted to reveal hidden loot or monsters.
- New Decorative Elements – spider webs, dirt and wall holes add visual variety.
- Enhanced Dungeon Loot System – item generation now depends on dungeon level and depth.
- Autowalk Improvements – now moves over player bones and messages.
- Examining Enemies now shows improved threat level assessment.
- Max charges for staffs and pendants increased to 50.
- Teleport Trap now has a 50% chance to confuse the player.
- Monster detection an event is now shown when they detects you.
- Scroll of Fire now burns enemies around the player on use.
- Scroll and Potion of Wisdom now grant slightly more XP.
- Staffs now deal slightly less base melee damage.
- Ranged enemy attacks now deal slightly more damage.
- Thrown objects may miss with a 12% base chance; accuracy scales with Luck and Strength.
- Perception Ring effect slightly reduced.
- New Status Effects:
- [Flanked]: Surrounded by 2+ monsters increases your chance to be hit by 35%.
- [Open Stance]: Axes gain +15% hit chance when not near walls.
- [Closed Stance]: Polearms gain +15% hit chance when near 3+ walls.
Items and Equipment
- New Tools added:
- Shovel: Allows digging in grass and unearthing graves.
- Pickaxe: Breaks graves, ice blocks, and walls.
- Flute: Puts snakes (and other monsters) to sleep, reveals exit location.
- Bell: Slows visible monsters, may teleport them.
- Feather: Restores health, grants strength and defense, and teleports the player.
- New Crowns:
- Mindveil Crown – prevents confusion.
- Blinkstep Crown – teleports player when HP is low.
- New Cloaks:
- Blightward Cloak – resists poison and corrosion.
- Emberguard Cloak – protects from fire and slows its spread.
- Spellvoid Cloak – resists magic and boosts staff damage.
- Shadow Cloak – grants invisibility.
- New Gloves:
- Lich Gloves – may prevent charge use on staffs/pendants.
- New Shoes:
- Evasion Shoes – may avoid trap activation.
- New Weapon:
- Silver Lance – low melee damage, strong ranged throw.
- Item Descriptions Overhaul – armor, shields, and many other items now have updated descriptions.
- Wisdom Potion/Scroll – now also identifies one random item.
- Awareness Potion renamed to Telepathy – only reveals monsters.
- Pendant of Awareness renamed to Twin Veil – randomly grants Awareness or Telepathy.
- New Scroll – Scroll of Awareness: reveals traps.
- New Inventory Slot – inventory increased from 20 to 21 slots.
- Visual Equipment – helmets and cloaks now display on the character.
Monsters and AI
- Floating Eye – now uses ranged attacks and causes confusion 75% (was 100%).
- Beholder – now detects invisible players and causes confusion 75% (was 100%).
- Myconids – drain magical equipment more often and more severely.
- Centaurs – shoot more frequently.
- Skeletons – increased defense (6 → 7) and drop bones instead of blood.
- Gelatinous Cube – now red, increased HP and defense, steals an item on hit.
- Hellhounds and Dragons – explode with fire on death (explosive trait).
- Ghosts – reduced base damage and spawn rate in early levels.
- Fire Orb – slightly nerfed.
- Monsters now speak/shout more often and patrol less.
- Ranged Monster Attacks – increased base damage and shoot every 16 turns (was 18).
- Minimum Monster Hit Chance increased from 15% to 18%.
- Minimum Player Hit Chance reduced from 16% to 15%.
- Stealers always steal on first attack, even on a miss.
- Heavy Monsters only trigger revealed traps.
- Spike Traps may now poison.
- Increased chance to miss ranged attacks while confused from 75% → 80%.
- All mid and late game monsters have slightly increased base damage and/or defense.
- Burning or poisoned monsters have their condition durations reduced by 2 turns.
- Monsters now patrol slightly less.
Player Abilities and Mechanics
- Miss Chance when Throwing: 12%, reduced by Luck and Strength.
- Grave Exploit Mitigation: Player only drops loot on death if carrying 3+ items.
- Lunge Attack Fix – breaks invisibility, deals x2 damage, applies leeching.
- Counter Attack – daggers, swords, sabres may retaliate 25% of base damage when hit.
- Shield Bash – Iron and Knight Shields may knock enemies back when dodging (50%).
- New Mechanic – haste twice causes instant death (player and monsters).
- Improved Leech/Regeneration Feedback – messages now appear on healing tick.
- Regeneration Ring – now ticks 20x per level (was 30); cursed version now properly drains life.
- Luck System – used to recover faster from confusion: chance = (Luck * 10) / 2.
- Confusion Duration reduced by 5 turns.
- Attacking while confused now has -20% hit penalty (was 18%).
- Invisibility Duration reduced to 5 turns. Actions break stealth.
- Attacking while invisible guarantees at least 75% hit chance.
- Sound and Strip Traps now cancel invisibility.
- Timeout for server requests increased from 5s to 10s.
- Sanctuary glyphs improved – better protect the player and correctly prevent monster attacks.
- Invisibility now prevents detection even by Alarm Traps.
- Item Use Disabled while Slimed.
Environment and Balance
- Grass Reduced slightly in the dungeon.
- Fire Spread slightly slower.
- Corrosion Chance on hit increased from 10% → 15%.
- Reduced Graveyard only 1000 grave entries shown. Your grave will be the first one.
- HP Gain on Level Up slightly reduced.
- Vampire Healing reduced.
- Pendant/Life Potions heal slightly less.
- Weapon Enchant Scaling nerfed: +1 damage per 4 enchants (was 3).
- Reflect Damage from Spiked Shield slightly increased.
- Only monsters with blood leave blood pools.
- Water Potions appear 5% more often.
- Crystal Shield breaks 5% less often.
- Initial Javelins reduced from 6 to 4.
- Spider Webs reduced density and radius; spiders leave fewer trails.
- Dungeon walls may now contain visual cracks and holes for added variety.
- Particle effects added when using magical items, teleporting, and more.
- Updated loot pool under God Statues – new items can now spawn.
NPCs and Dialogue
- Vesper has new lines regarding mechanics and lore.
- New Coop Messages added.
UI and Audio
- New Title Art.
- New Sound System – better variety and handling.
- Enhanced Tooltips and Item Examination.
- Sound Feedback for Shield Bash and hammer push.
- New itch.io Button – vote and rate the game.
Bugs Fixed
- Wall message bug after demolish.
- Bone tile projectiles blocking.
- AC miscalculation after corrosion.
- Leeching not applied correctly.
- Ring of Masochist with negative enchantment.
- Regeneration Ring cursed logic fixed.
- Trap damage under certain ring effects.
- Gas poison timer exceeding expected duration.
- Decimal number damage bug.
- Awareness not revealing traps on new floor.
- Translocation Staff bugs resolved.
- Items no longer spawn over walls or NPCs.
- Writing now prioritizes floor over walls.
- Potion throw crash after canceling staff use.
- Phase moon calculations for timed events.
- Navigation left/right in message selection did not respond.
- Incorrectly calculation weapon damage with negative enchantments.
- New Year's event granted too many life potions.
- New RNG seed system that reduces chance of trap desync issues.
Explore, survive, and experiment – Coop Catacombs 1.6 is packed with danger, secrets, and fresh dungeon depth!
Files
coop-catacombs_win v1.6.zip 25 MB
coop-catacombs_linux v1.6.zip 26 MB
coop-catacombs_mac v1.6.zip 35 MB
web.zip 17 MB