Devlogs
Smiling Terror - Update 0.8.4
Major Fixes:
- Added sprint with Shift… Stamina bar turns red when depleted.
- Implemented dynamic on-screen tips… Triggered by key gameplay events.
- Changed killer spawn… Adjusted initial positioning.
- Improved overall game balance… Smoother and more consistent gameplay.
- Upgraded to Unity 6.1… Better stability and performance.
- Emergency lights now stay on during blackouts.
Minor Fixes:
- Moved “phone” note to the subway… Clearer guidance.
- Increased sparkle frequency on interactive objects.
- Batteries are now more visible and slightly larger.
- Neon lights in the train car now turn on properly.
- Minor visual and graphic updates.
- Removed irrelevant post-it.
- Menu label changed from “Exit” to “Main Menu”.
- Improved generator message and interaction texts.
- Redesigned stamina bar.
- Balanced audio: lower jumpscare volume, stronger music presence.
- Killer now loses sight after 3.5s… Slightly increased attack range.
- Fixed bug where chase music stopped too early.
- Minor bug fixes and general optimizations.