Posted June 09, 2025 by Iniour
Hello everyone!
- Fixed a bug with waterfalls so that they wouldn't stagnate on their own, without a water connection
- Hovering over an interface cancels the selection of the last infrastructure hovered over, avoiding opening an unwanted infrastructure sheet
- The impact of the Great Deaf's ages has been added from the second level instead of the first to facilitate the first Great Choice
- More transactions have been added for large infrastructures because they produce too quickly compared to the supply of materials
- Building an Embankment will remove the water present on the plot if its quantity is less than 1 m3
- Rewritten the descriptive sentence for the Hole (adding a clarification about digging in water)
- Rewritten the descriptive sentence for the Embankment (adding a clarification about stacking them)
- Visual overhaul of the area of influence of an infrastructure
- Fixed a bug that didn't take into account the duration of the first month when loading a game, switching directly to the next month
- Fixed a bug that could cause the game to crash if paused before launching the Great Cohort
- Ambient sound now matches music when changing game speed
- Ships update correctly when the map is rotated at 0 game speed
- The text color of the “Launch Cohort” button on the Cohort sheet has been lightened
- Hovering over the bottom interface should no longer generate Great Whisperer bubbles when hovering over plots
- Tutorial on selecting the next Temple position rewritten
- Tutorial on the People's Anger and its evolution rewritten
- Tutorial on terraforming using the Hole rewritten
- Tutorial on the Great Deaf's ages shifted to the second level
- Tutorial on fire hazards added
Have a good day or evening.