Posted June 08, 2025 by Freddicus Game Studios
#demo #puzzle #mechanics
I’ve been playing around with different play mechanics. The core player character movement is animation-based dash. I wanted the game to be quick to pick up and play, and the levels to be fun self-contained challenges.
Some of the mechanics available in the demo are:
I’m excited to keep working on puzzles and to get early feedback on the feel. Thanks for reading!
Controls: